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Katerina Bondarenko
Katerina Bondarenko
3D Artist
Dnipro, Ukraine

Summary

3D Artist

I am a 3D artist focused on realistic environment and prop creation. I work with Blender and 3ds Max for modeling, and use Substance Painter for physically based texturing with strong attention to materials, surface detail, and real-world scale. Alongside props and environments, I also enjoy creating characters and creatures, exploring anatomy, forms, and expressive silhouettes.

I have experience with sculpting in ZBrush to refine forms and add secondary details. I also create vegetation assets using SpeedTree and design realistic fabrics and garments in Marvelous Designer, integrating them into production-ready assets.

My strengths include clean topology, a solid understanding of PBR workflows, and a focus on believable materials and forms.

In addition to static assets, I am expanding my skills into creature rigging and animation, aiming to better understand character pipelines and deformation.

I am continuously improving my technical and artistic skills, refining my workflow, and learning new tools to grow as a 3D artist.

Skills

3D ModelingUV MappingSculptingRetopologyPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
ZBrushCore
ZBrushCore