3D Artist
I am a 3D artist focused on realistic environment and prop creation. I work with Blender and 3ds Max for modeling, and use Substance Painter for physically based texturing with strong attention to materials, surface detail, and real-world scale. Alongside props and environments, I also enjoy creating characters and creatures, exploring anatomy, forms, and expressive silhouettes.
I have experience with sculpting in ZBrush to refine forms and add secondary details. I also create vegetation assets using SpeedTree and design realistic fabrics and garments in Marvelous Designer, integrating them into production-ready assets.
My strengths include clean topology, a solid understanding of PBR workflows, and a focus on believable materials and forms.
In addition to static assets, I am expanding my skills into creature rigging and animation, aiming to better understand character pipelines and deformation.
I am continuously improving my technical and artistic skills, refining my workflow, and learning new tools to grow as a 3D artist.